City Settlers

City Settlers is an educational game that teaches middle school students about ecosystems through city building. Created by Professor Mike Tissenbaum at UIUC, the game lets students work together to develop cities while managing environmental and social factors. As teams build their cities, their decisions affect other teams' cities - helping students understand how different parts of an ecosystem depend on each other. As the only UX/UI designer, I redesigned the interface to make it more engaging and easier to use.

Roles

I was the sole designer on the team working with the professor who is the project owner and two developers.

Methods& Tools

Research: Observation and play-throughs
UX/UI Design: Figma, Illustrator
Front-end Development: Atom

Time

Nov 2019- Nov 2020

3D Render

City Settlers

City Settlers is an educational game that teaches middle school students about ecosystems through city building. Created by Professor Mike Tissenbaum at UIUC, the game lets students work together to develop cities while managing environmental and social factors. As teams build their cities, their decisions affect other teams' cities - helping students understand how different parts of an ecosystem depend on each other. As the only UX/UI designer, I redesigned the interface to make it more engaging and easier to use.

Roles

I was the sole designer on the team working with the professor who is the project owner and two developers.

Methods& Tools

Research: Observation and play-throughs
UX/UI Design: Figma, Illustrator
Front-end Development: Atom

Time

Nov 2019- Nov 2020

3D Render

City Settlers

City Settlers is an educational game that teaches middle school students about ecosystems through city building. Created by Professor Mike Tissenbaum at UIUC, the game lets students work together to develop cities while managing environmental and social factors. As teams build their cities, their decisions affect other teams' cities - helping students understand how different parts of an ecosystem depend on each other. As the only UX/UI designer, I redesigned the interface to make it more engaging and easier to use.

Roles

I was the sole designer on the team working with the professor who is the project owner and two developers.

Methods& Tools

Research: Observation and play-throughs
UX/UI Design: Figma, Illustrator
Front-end Development: Atom

Time

Nov 2019- Nov 2020

3D Render

Redesign for Usability, Aesthetics, and Education

Redesign for Usability, Aesthetics, and Education

Redesign for Usability, Aesthetics, and Education

Game Interface Overview

Here's how City Settlers works in the classroom:

Students work in teams of 4-6, using three main screens:

  • City View: Where they manage their city's buildings and production

  • Bidding View: Where they compete for new facilities each round

  • Trading View: Where they exchange resources with other teams

The game also has two special screens:

  • Public View: A large Public Display showing all cities and resources

  • Teacher View: A Teacher Control panel for managing the game

Here's how City Settlers works in the classroom:

Students work in teams of 4-6, using three main screens:

  • City View: Where they manage their city's buildings and production

  • Bidding View: Where they compete for new facilities each round

  • Trading View: Where they exchange resources with other teams

The game also has two special screens:

  • Public View: A large Public Display showing all cities and resources

  • Teacher View: A Teacher Control panel for managing the game

Here's how City Settlers works in the classroom:

Students work in teams of 4-6, using three main screens:

  • City View: Where they manage their city's buildings and production

  • Bidding View: Where they compete for new facilities each round

  • Trading View: Where they exchange resources with other teams

The game also has two special screens:

  • Public View: A large Public Display showing all cities and resources

  • Teacher View: A Teacher Control panel for managing the game

Problems Observed in a Classroom Play-through

At the start of my project, I led an observation session in a real primary school classroom to observe how students reacted to the interfaces. Here are some highlights of pain points for each interface.

At the start of my project, I led an observation session in a real primary school classroom to observe how students reacted to the interfaces. Here are some highlights of pain points for each interface.

Problems From Heuristic Evaluation

Additionally, you can see from the right, the initial interfaces had bad visuals and usability problems. The game's controls didn't give users clear signs about when and how to use them, making it hard for students to know if their actions worked.

Additionally, you can see from the right, the initial interfaces had bad visuals and usability problems. The game's controls didn't give users clear signs about when and how to use them, making it hard for students to know if their actions worked.

Additionally, you can see from the right, the initial interfaces had bad visuals and usability problems. The game's controls didn't give users clear signs about when and how to use them, making it hard for students to know if their actions worked.

Quick Lookup of Solution

Quick Lookup of Solution

Quick Lookup of Solution

Trading View Redesign

Students use this interface to trade resources with other

Trading View Redesign

Students use this interface to trade resources with other

Trading View Redesign

Students use this interface to trade resources with other

❌ Issues in the Old Interface

✅ Redesign Improvements

Bidding View Redesign

Students use this interface to bid for city facilities.

Bidding View Redesign

Students use this interface to bid for city facilities.

Bidding View Redesign

Students use this interface to bid for city facilities.

❌ Issues in the Old Interface

✅ Redesign Improvements

City View Redesign

Students use this interface to manage their city productions.

City View Redesign

Students use this interface to manage their city productions.

City View Redesign

Students use this interface to manage their city productions.

❌ Issues in the Old Interface

✅ Redesign Improvements

Teacher View Redesign

Teachers use this interface to manually control the gaming process.

Teacher View Redesign

Teachers use this interface to manually control the gaming process.

Teacher View Redesign

Teachers use this interface to manually control the gaming process.

❌ Issues in the Old Interface

✅ Redesign Improvements

Public View Redesign

This interface is for the whole class to see the "world map".

Public View Redesign

This interface is for the whole class to see the "world map".

Public View Redesign

This interface is for the whole class to see the "world map".

❌ Issues in the Old Interface

✅ Redesign Improvements

Graphic Design for Education

Graphic Design for Education

Graphic Design for Education

Graphics Reflecting Historical Contexts

To make the game historically accurate, I carefully picked icons that matched the Cahokia civilization's time period. I:

  • Researched what resources and materials were actually used in Cahokia

  • Used symbols that would be found in ancient farming communities

  • Avoided any modern or industrial elements

    Note: All of these icons credit to Flaticon.

Dynamics in Interdependent Systems

I designed dynamic visuals that help students see how everything connects: when one city uses resources or pollutes, students can see how it affects both the environment and neighboring cities. This makes the concept of ecosystem interdependency more tangible and easy to understand.

Brand Identity

Brand Identity

Brand Identity

Logo Design

Four elements, which compose the word "CITY", represent a balance/tension between human production (represented by chimney and hammer) and ecosystems (represented by animals and plants). This composition also reflects how humans develop their civilizations relying on natural resources.

Some Iterations...

I also tried to use a Cahokia mount as the logo, but since the long term goal of our game is to be customizable for different historical periods, our game will not be limited to the Cahokia period in the future, thus we preferred to adopt the final logo to represent the essence of the game.

Website Design

Website Design

Website Design

Cover Image

After exploring different gradient backgrounds, I finally decided on this one because this gradient symbolizes the color of nature-- from pinkish-orange sunset to green trees, besides the green and pink combination contrast with the logo pretty well

Various Historical Buildings

Designed buildings of different historical periods to show this game's customizability to fit instructional needs in different historical contexts.

Reflections

Reflections

Reflections

  1. Design for Education

I learned that design goes beyond solving problems or making things look good - it can be a powerful teaching tool. A successful educational designer needs to understand their users' learning needs and current knowledge level to create effective solutions.

  1. Designing for Young Users

Understanding our 10-14 year old audience shaped my design decisions. I incorporated:

  • Icons that children could easily relate to

  • Cartoon-style visuals that appeal to their age group

  • Playful elements that make learning fun

  1. Bridging Knowledge Gaps

I focused on making complex concepts more accessible through visual design. For example, I created an interactive map to show how cities affect each other and their environment - helping students understand ecosystem interdependency through gameplay rather than theory.

Future Goal

Unfortunately, Covid-19 delayed our plan of conducting another round of player testing with my revised interfaces with kids in classrooms. If I have the chance, I would love to conduct usability tests to see how these design choices impact student learning and engagement.

Unfortunately, Covid-19 delayed our plan of conducting another round of player testing with my revised interfaces with kids in classrooms. If I have the chance, I would love to conduct usability tests to see how these design choices impact student learning and engagement.

Let's work together!💪 zcjess24@gmail.com

Let's work together!💪 zcjess24@gmail.com

Let's work together!💪 zcjess24@gmail.com